Instead, squads will need to rely on medics to heal and support players to dole out extra ammo, or seek out resupply stations to get back to full strength. Players cannot fully regenerate health and will not start out with enough ammo to wage a one-man war on the enemy, as they have in the past. According to Berlin, Battlefield V will see health and ammo become scarce. Your squad will also help you stay alive in a very literal sense. The level of cosmetic customization in Battlefield V is, as DICE noted, “unprecedented.” While you can opt out and spawn at other key point on the map, as in previous games, DICE insists you’ll want to play with your squad, as there seems to be a mandate that cooperation is essential to survival. Players will automatically load into every game as part of a squad, and will default to spawning on teammates after death. You still choose a class and the core classes, like assault and support, return.īattlefield V, like previous iterations, hopes to push players towards tactical, squad-based play. You can still expect large-scale games of Conquest, Domination, and Team Deathmatch on foot and in vehicles like tanks, planes, and (presumably) ships. The bones of Battlefield multiplayer are not changing for Battlefield V. Battlefield V is still a “sandbox,” as DICE’s senior designers like to describe it, and if everything goes according to plan, it’s one that should keep you playing for a long, long time. That may sound scary for long-time fans, but DICE seems to be integrating these new ideas into the Battlefield mold. Others, like giving every character the ability to build fortifications on the fly (as in Fortnite), invoke specific games. Some of these changes, like its “unprecedented” emphasis on character customization and the pivot away from expansion packs to a “live” content model, reflect popular trends. Battlefield V will see a litany of changes, big and small, which invoke modern trends that have become standard among competitive online games. Yes, Battlefield V returns to World War II but, aside from its “War Stories” single-player campaign, the period is not its defining characteristic.
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